Memorable locations from Emerald and ORAS

RSE was obviously a MASSIVE step upwards in terms of hardware and general visual quality, namely the much higher amount of sprites and colours for those sprites they could store, this let them really show off and make creative locations the series would have never been able to do before, like the moving floor in Pacifilog and Foretree or the wider variation in available colour pallets as shown in Sootopolis or the textures that could go OVER the players model like Lavaridge and route 117 along with the other weather routes. Needless to say this let them do far more, and thogh capabilities improved in future they didnt always take advantage of them like RSE to come up with new creative ideas, of course they still did for some games but RSE is a particularly strong example, only being boosted by ORAS on 3DS upping the visual effects further, something the original already succeled in, and showing off its own hardware by upgrading places (elite four, Mauville and more...)

While i do think think all of hoenn looks nice and i like the overgrowth of the early areas, i think the first noticable area to talk about is Petalburg